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Number guessing game

In this guide, we create a simple number guessing game as a way to learn more about the framework. By the end of this guide, you will know how to make use of views, create new routes and bind controllers to them.

You can see the final working version on glitch. Also, you can check out the code using the remix button.
2703baf2 b643 4da7 ab91 7ee2a2d00b5b%2Fremix button

Game story

The number guessing takes input from the user and matches it against a random number. If the number matches, it is called a match, otherwise it is a pass.

To keep it simple, we accept the user guessed number as the query string in the URL.

Setup

Let’s create a new project using adonis command. We create a slim project since we do not need a database or models for this app.

adonis new number-game --slim

Now, cd into the created directory and make sure you can run the application using adonis serve command.

Routing

Let’s start by removing everything from the start/routes.js file and paste the following code inside it.

const Route = use('Route')

Route.get('/', ({ request }) => {
  /** get number from the url query string */
  const guessedNumber = Number(request.input('number'))

  /** if number is not specified, let the user know about it */
  if (!guessedNumber) {
    return 'Please specify a number by passing ?number=<num> to the url'
  }

  /** generate a random number */
  const randomNumber = Math.floor(Math.random() * 20) + 1

  /** let the user know about the match */
  return randomNumber === guessedNumber
  ? 'Matched'
  : `Match failed. The actual number is ${randomNumber}`
})

Now if we visit 127.0.0.1:3333?number=5 and keep on changing the number between 1-20, we see Matched or the Match failed statement.

The logic of number guessing game remains the same, but we start extracting this code into a controller and also create a view for it.

Http controller

Let’s create a new controller by running the following command.

adonis make:controller Game
Output
✔ create  app/Controllers/Http/GameController.js

Now open the GameController.js file and paste the following code into it.

'use strict'

class GameController {

  render ({ request }) {
    /** get number from the url query string */
    const guessedNumber = Number(request.input('number'))

    /** if number is not specified, let the user know about it */
    if (!guessedNumber) {
      return 'Please specify a number by passing ?number=<num> to the url'
    }

    /** generate a random number */
    const randomNumber = Math.floor(Math.random() * 20) + 1

    /** let the user know about the match */
    return randomNumber === guessedNumber
    ? 'Matched'
    : `Match failed. The actual number is ${randomNumber}`
  }
}

module.exports = GameController

All we have done is to move the code from the route closure to the controller file. Now, we can remove all the code from start/routes.js file and instead bind controller to it.

Route.get('/', 'GameController.render')

Now refresh the page, and the game works as expected.

Views

AdonisJs makes use of edge.js as the templating engine to power views. Let’s learn how to register the view provider and render it from the controller method.

Setup

All of the providers are registered inside start/app.js file. So will the ViewProvider.

const providers = [
  '@adonisjs/framework/providers/ViewProvider'
]

Once the provider has been registered, you can access the view instance inside your controller methods as follows.

render ({ request, view }) {
}

Now, all we need to do is, create the game.edge template file and write the logic inside it.

Creating template file

Just like the controller, we can use the make:view command to create a new view for us.

adonis make:view game
Output
✔ create  resources/views/game.edge

Extracting logic from controller

Let’s remove all the logic from the controller method and instead render a view with required data.

'use strict'

class GameController {

  render ({ request, view }) {
    const guessedNumber = Number(request.input('number'))
    const randomNumber = Math.floor(Math.random() * 20) + 1

    /** rendering view */
    return view.render('game', { guessedNumber, randomNumber })
  }
}

module.exports = GameController
resources/views/game.edge
@if(!guessedNumber)
  <p> Please specify a number by passing <code>?number</code> to the url </p>
@elseif(guessedNumber === randomNumber)
  <h2> Matched </h2>
@else
  <h2>Match failed. The actual number is {{ randomNumber }}</h2>
@endif

As you can see, Edge makes it so simple to write logic in the template files. We are easily able to output the statement we want.

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Next Steps

This tutorial was the easiest attempt to make use of different pieces and build a simple application in AdonisJs. Moving forward consider learning more about the following topics.